A room in the Refinery.
|Game||Amnesia: The Dark Descent|
|Objective||Reach the Cellar Archives.|
|Danger rating||Low risk|
To enter the Refinery, you must find the ingredients for the acid, and pour it on the organic residue preventing you from entering, dissolving the tissue and making the area accessable. The Refinery is also the first area with and actual dangerous encounter with a gatherer. It won't chase Daniel unless he quickly runs in front of it. It doesn't attack in the demo however, as it will vanish if the player chooses to run directly for it.
This area is cloaked in darkness. The Shadow has forced its way into this area under the castle causing massive holes with organic matter inside visible above. Fleshy residue can be found in random places in every room. Watch your step - touching it will cause Daniel to take damage.
There are six rooms to be explored after the room with the Servant Grunt and the barrels. Things such as tinderboxes, oil, diary entries, Laudanum, and Notes can be found in these rooms. Daniel will experience several unsettling events here, such as hallucinating a gatherer trying to break down a door, or the Shadow blowing open a door with a roar.
The door to the furthermost room in the Refinery is blocked from the inside. Luckily, there's a small hole in the wall behind some boxes, just large enough for Daniel to crawl through. Inside, a large hatch can be found. To open it, you must first remove the stick clogging the opening mechanism by throwing an object on it or removing it by hand.
- In reference to a Frictional Games commentary from Thomas Grip; the Refinery, at first, was called the Distillery, even though it was the wrong name for this level. You can see that this map's filename says 06_distillery.
- The Servant Grunt that spawns in the refinery will only attack if you run up to it.
| Brennenburg Castle:|
Rainy Hall - Old Archives - Entrance Hall - Archives - Wine Cellar - Laboratory - Refinery - Cellar Archives - Archive Tunnels - Back Hall - Study - Guest Room - Storage - Machine Room - Elevator - Prison: Southern Block - Prison: Northern Block - Cistern Entrance - Cistern - Morgue - Control Room - Sewer - Nave - Cells - Choir Entrance - Choir Main Hall - Transept - Chancel - Inner Sanctum - Orb Chamber