Hiding is one of two ways to avoid being killed by the gatherers, the other being running.
Fully effective hiding can only be done in a dark, unlit area. The lantern must be turned off when hiding, otherwise the player will be illuminated and easily seen by an enemy even at the longest distances. Having low sanity can affect hiding, as a monster's chance to detect you increases the lower your sanity drains - even in the dark. The player is usually allowed to find a good hiding place in advance due to the distortion of the screen, as well as an audible moan, indicating that a monster has spawned. You press Left Ctrl (or any other key you changed it to) to crouch; crouching makes it significantly harder to be found by an enemy.
A very large amount of the time, hiding in a dark place will slowly drain sanity, giving the player the need to find a balance between being in light and dark. In the expansion Amnesia: Justine, hiding is also needed to avoid the Suitors, though the task is a bit simpler in the expansion due to all of the Suitors (Aloïs, Basile and Malo) being blind. Malo however, may not be blind, but his encounter takes place in a section filled with water, so that he can hear you. And that makes him the most dangerous Suitor, not to mention your movement being slower as the area in which he is encountered is almost entirely flooded.
Tips on hiding:Edit
- Whenever you enter a new area, take a few moments to look around. Make a mental note of any potential hiding places.
- Crouching significantly reduces your chance of being seen. Inversely, sprinting significantly increases your chance of being seen, so don't sprint unless the gatherer is already chasing you.
- When a gatherer spawns, you will often hear an audible groan and the background music will change. Take this as the cue to get to a hiding spot, unless the Gatherer has already seen you, in which case you run.
- Avoid looking at the Gatherer - if you stare at a monster for too long, you may eventually be seen.
- If Daniel collapses from low sanity, nearby monsters will hear it and go into a temporary searching state.
- Any hard collision physics that makes a sound will alert nearby monsters to the location of the sound.
- Carefully keep your distance when hiding from a close range monster. If one brushes up against you, he may attack you a split-second after.
- When you reach a room that has much lighting, there will probably be no encounter with an enemy. But to be sure you will be safe, search the room for boxes, barrels etc. Find a dark corner and place all the obstacles in a line. These obstacles must be stacked, two crates stacked on top of each other will do. When you hear an enemy moaning, this means he is spawned nearby and will start a search for Daniel. Jump behind your obstacles, crouch, and wait for the monster to leave. This is one of the safest ways of hiding. But remember that if the monster sees you when you run to your little "fort" he will tear down any obstacle that is in his path to kill Daniel. This method is for hiding only, it will not save you when the monster has already found you.
- Don't make any noise or fool around with objects.
- Hiding behind something - such as a box or a wall - is always preferable, however if this is not possible, hiding in a shadowy corner is just as effective.
- Most of the time, it's a good idea to close any doors behind you. Monsters have a tendency to spawn just outside the room you are in, so closing the door will give you several precious seconds to act if one spawns.
- Do not attempt to hide while the terror meter is still blaring. The monster will follow you straight into your chosen 'safe haven' and it will very likely result in your death.
- Listen to the music. It will sound very tense when The Gatherers are in "search mode" looking for Daniel. Do not leave your hiding place until the monster has left and the music returns to its normal ambience.
- Even if the monster has left, move cautiously, as it could wander back into the room and spot you. Listen for their distinctive sounds to know if they are still present, and if so, remain hidden.
- If you're forced to hide in the darkness, keep the lantern off until you're sure the monster has left. Your sanity will decrease, but it's better than attracting any unwanted attention.
- If you're forced to hide in a brightly-lit room, don't panic. You can still elude the monsters, but you must crouch in a corner, out of sight, huddle up to the wall where the entrance is but away from the doorway itself. Just do not move. Do not attempt to barricade the room or play around with doors. So long as you don't draw attention to yourself, the monster shouldn't come near the room.
- It can be difficult to find the direction of the enemy, so be sure to look for the enemy's shadows.
- Know when to stay hidden. If your Health is dangerously low, and you've used up all your Laudanum, then don't bother trying to run as Daniel is incapable of sprinting away from any threat in this state.
- Lastly, know what you cannot hide from, and run. The Shadow and Kaernk cannot be fooled, and always know exactly where Daniel is (Though the Kaernk can be distracted). It is useless trying to hide from such cosmic horrors when they are hunting the young man.
Places to hide:Edit
- Dark corners
- Behind boxes
- In a fortified room
- Especially an empty, dark room with plenty of hiding places.
- Due to some circumstances, triggering flashbacks can also hide you from any enemies that already spotted you (Example: In the Choir main hall, when you're chased by a Brute, quickly enter the Torture Wheel chamber to trigger the flashback in there).