Item
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Found in/Created by
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Use
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Description
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Inventory Icon
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Wine Cellar Key
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Hidden room in Archives.
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Unlocks Wine Cellar door.
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Tag reads "Wine Cellar".
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Chemistry Pot
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Desk in Laboratory.
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Used to hold an acid, and later an explosive
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A pot to contain mixtures of all sorts.
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Calamine
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In a room to your right after coming down the stairs. Will trigger an event when gathered.
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Ingredient required to create acid.
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A jar of Calamine.
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Aqua Regia
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Room covered with flesh in the Wine Cellar.
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Ingredient required to create acid.
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A jar of Aqua Regia.
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Cuprite
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In the tiny room full of barrels at the bottom of the stairs in the Wine Cellar.
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Ingredient required to create acid.
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A jar of Cuprite.
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Orpiment
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In a large room that can be reached by a door underneath the wooden platform.
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Ingredient required to create acid.
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A jar of Orpiment.
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Pot of Acid
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Created by mixing ingredients in the Laboratory.
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Used to destroy the organic matter blocking the way to the Refinery.
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It is filled with acid.
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Hollow Needle
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Bookshelf in far Cellar Archives room.
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Used to gain entrance to Archive Tunnels and later used to create a syringe.
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A strong surgical needle.
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Crowbar
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On a desk in the Guest Room.
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Used to break open the locked door in the Guest Room.
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A tool allowing great leverage.
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Machine Room Key
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Behind painting in Guest Room.
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Used to gain entrance to the Machine Room.
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Tag reads "Machine Room".
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Flow Cycle Rod
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Furthermost room in the Study.
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Used to fix the machine powering the elevator.
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A machine part made out of wood and metal.
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Drill Part (x3)
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Found in Storage. The first part is in a small room to your left as you enter. The other two are in small rooms downstairs to your right.
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Combined to assemble the Hand Drill.
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Part of a broken hand drill.
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Hand Drill
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Created by combining the three drill parts.
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Used to drill holes in the explosive containers, and later in a man's head.
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A small carpenter's drill.
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Partially Filled Pot
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Created by partially filling the Chemistry Pot with explosive liquid from a barrel in Storage.
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Used with the other barrel containing liquid to create an explosive.
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It is filled with one of the two ingredients for creating the explosive mixture.
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Explosive
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Created by filling the Chemistry Pot with both explosive liquids in Storage.
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Used to blow up the rubble blocking the way in the Storage.
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A highly volatile mixture.
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Trinity Steam Rod
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On a bookshelf in the furthest-most room in Storage.
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Used to fix the machine powering the elevator.
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A machine part made out of wood and metal.
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Four-Phase Amplitude Rod
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On a bookshelf in the furthest-most room in the Storage.
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Used to fix the machine powering the elevator.
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A machine part made out of wood and metal.
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Hammer
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A tiny cell in the Southern Prison Block.
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Used with the chipper to create Hammer and Chipper.
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A stone hammer.
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Chipper
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A cell in the Southern Prison Block.
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Used with the hammer to create Hammer and Chipper.
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A stone chipper.
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Hammer and Chipper
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Created by combining the hammer with the chipper.
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Used to widen the hole leading to the Northern Prison Block, among other things.
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Tools for stone cutting.
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Glass Jar
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Northern Prison Block storage room.
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Used to carry acid, oil, and blood.
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An empty glass container.
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Glass Jar of Acid
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Created by using the Glass Jar on the acid container in the Prison kitchen.
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Used to weaken a lock in the Prison.
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It is filled with acid.
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Glass Jar of Oil
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Created by using the glass jar on the broken pipe in the Cistern Entrance.
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Used to grease the lever in the Cistern Entrance.
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It is filled with oil.
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Wooden Crank
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A side room in the Control Room.
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Used as a replacement for a broken valve in the Control Room.
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A crank for a machine.
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Copper Tube
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A storage room in the Morgue.
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Used with the needle to create the Syringe.
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A thin copper tube.
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Syringe
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Combine Hollow Needle and Copper Tube.
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Used on the dead body in the Morgue to inject yourself with vaccine.
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A copper tube with an attached hollow needle.
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Pipe
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Yanked off in a Sewer hallway.
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Used to block the spinning waterwheel blocking the way in the Sewer.
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A short pipe.
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Meat
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On a table upstairs in the Nave.
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Used to feed a captured Kaernk.
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A slab of fresh meat.
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Remains
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The remains of the Meat after it has ben fed to the Kaernk.
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The first ingredient in Weyer's Tonic.
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The bone is covered in mucus.
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Orb Piece (x6)
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One found in each of the three torture rooms in the Transept, and one in each of the three torture rooms in the Choir.
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Used to assemble an orb, allowing entrance to the Inner Sanctum.
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Its texture and color are constantly changing.
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String
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Upper room in Transept.
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Used with the Glass Jar.
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A tough string made from hemp.
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Glass Jar on a String
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Combine Glass Jar and String.
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Used to gather blood from a drain in the Transept or the Nave.
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The glass jar has a string tied around it.
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Glass Jar of Blood
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Obtained when using the Glass Jar on a String on a drain in the Transept or the Nave.
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The second ingredient in Weyer's Tonic.
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It is filled with blood.
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Poison Gland
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Near some debris in the Choir or the Nave.
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The third ingredient in Weyer's Tonic.
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The gland from a poisonous mushroom
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Iron Bar
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Yanked off the cell Daniel is trapped in, in the Cells.
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Used to break out of the cell and (optionally) get the Rusty Key from the pipe.
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A rod of iron from the cell bars.
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Wooden Bucket
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An empty cell in the Cells.
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Can be filled with water using the well in the Cells.
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It is empty.
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Bucket of Water
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Obtained when using the Wooden Bucket on the well in the Cells.
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Used to get the Rusty Key.
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It is filled with water.
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Rusty Key
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Recovered from a pipe in the Cells using the Bucket of Water or Iron Bar.
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Unlocks the door leading out from the Cells.
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An unmarked key.
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Incomplete Tonic
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Created in Nave laboratory.
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Incomplete version of Weyer's Tonic.
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The tonic is not yet done according to Weyer's instructions.
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Weyer's Tonic
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Cooked up in the Nave laboratory using the Poison Gland (Fungal Poison), Glass Jar of Blood (Vitae) and Re-mains (Tampter)
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Fed to Agrippa so his head can be retrieved.
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The tonic is completed according to Weyer's instructions.
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Bone Saw
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Room in Nave (Only accessible second time going through Nave).
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Used to cut off Agrippa's head.
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A surgeon's saw used for amputation.
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Agrippa's Head
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Cut off using the Bone Saw after feeding Agrippa Weyer's Tonic.
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Used with the portal in the Orb Chamber to get the Good Ending.
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The severed head of Agrippa.
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Bucket of Tar
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Room near machinery in Chancel.
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Used for easier assembly of the orb in the Chancel.
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A wooden bucket filled with sticky tar.
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