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(Items from left to right) Lantern, Laudanum, Tinderbox, and Oil

There are various items Daniel can find during his exploration of Brennenburg Castle, or by Justine during her exploration of the Cabinet of Perturbation. They can be picked up and stored in the inventory menu, which is accessibly by hitting the tab key ↹ on Windows, Mac, or Linux; the touch pad button on the PlayStation 4; the view button on Xbox One; and the – button on the Nintendo Switch.

Overview[]

One of the most central items in the game and the series overall is the Lantern, which can be used to light up dark areas. Outside of the Lantern, there are two different types of items. The first type are resource items, which are used to maintain the health and sanity of Daniel or Justine. These include oil, which is used to keep the Lantern lit; and tinderboxes, which can be used to light up candles or torches in the environment. Lighting up the surroundings is important to improve navigation, and to stave off insanity. Another resource item is Laudanum, which is used to increase the health of Daniel or Justine.

The second type of items are puzzle items, which are used to aid in progress. These might include keys, potion ingredients, machine parts, or tools.

Lantern[]

Lantern

The Lantern is arguably the most important item in the game. It serves to illuminate the surrounding area, restoring Daniel's sanity and preventing further loss. It runs on oil found in either jars or small metal barrels found throughout the game. The barrels each contain a variable amount of oil depending on how much the player has in the Lantern, and how many oil bottles are in the player's inventory. The less oil the player has in reserve, the more they will receive from a barrel. The player finds it in the Old Archives, near where Daniel's letter to himself is located. The Lantern's default control is the F key.

The light from the Lantern helps alert monsters to your presence. At no point in the game is it mandatory to use the Lantern during gameplay, though it will help players keep their sanity in areas that lack candles or torches, as stated above.

The Lantern is present in the Justine expansion as well, in which it can be found in the starting cell hanging from a rope in the ceiling. However, as no oil can be found throughout the Cabinet of Perturbation, the Lantern can not be used.

Resource items[]

Tinderbox[]

Tinderbox

A Tinderbox is a small, cylindrical container used by Daniel or Justine to light static light sources (candles, fireplaces, and torches) found throughout the castle, along the walls, ground, tables, and ceilings. These static light sources help conserve precious oil for the lamp. While in real life, tinderboxes may be used more than once—as they are simply containers holding flint, firesteel, and tinder—in the Amnesia series the tinderbox is a single-use resource item. Due to their abundance in the games, tinderboxes can be used more often than the lantern, which consumes the much less common resource of oil.

There are 151 tinderboxes present in Amnesia: The Dark Descent, and five in Justine. Collecting all tinderboxes in the main game unlocks the Illuminatus achievement. In Hard mode, the total amount of tinderboxes decreases significantly, with the amount found in each level depending on how many the player currently has. The more they have, the fewer tinderboxes will be found.

On rare occasions, a tinderbox may be used for other purposes than for simply lighting up the surroundings, such as in the Library of the Justine expansion, where a tinderbox is used as part of a puzzle to light up a light box, which illuminates a nearby wall, which is then used to study a set of slides with figures on them.

Oil[]

Oil

Oil is used in order to keep Daniel's lantern alight. As the lantern will slowly burn up the oil, a supply of it is needed. They are found in little blue-tinted glass bottles found throughout the game. The oil comes in two variations, small and large. One small bottle of oil will fill up a quarter of your lantern while a large bottle will fill it halfway. Large oil potions are not present anywhere in the main story (apart from what appears to be a small easter egg at the end of the Revenge Ending, where a large oil potion is found upon a fallen shelf), but as they were not deleted from the game, they can still be integrated into custom stories.

There are a total of 37 oil bottles in Amnesia: The Dark Descent.

Laudanum[]

Laudanum

Laudanum comes in a small glass bottle with a green label. It is used to restore health by one level. It's the most rare resource item, with only 16 bottles in Amnesia: The Dark Descent, and one in Amnesia: Justine.

Puzzle items[]

Wine cellar key

Many items are used only for one or two specific puzzles, and not throughout the whole game.

These include:

  • The Wine Cellar Key found in the Archives
  • The Chemistry Pot found in the Laboratory
  • Calamine, a chemical found in the Wine Cellar
  • Aqua Regia, a chemical found in the wine cellar
  • Cuprite, a chemical found in the wine cellar
  • Orpiment, a chemical found in the wine cellar
  • A Pot of Acid, created by combining the four chemicals from the wine cellar in the chemistry pot
  • A Hollow Needle found in the Cellar Archives
  • A Crowbar found in the Guest Room
  • The Machine Room Key found in the Guest Room
  • The three different Drill Parts found in the Storage
  • A Hand Drill, created by combining the drill parts in the inventory
  • A Partially Filled Pot, created by filling the chemistry pot with one of the liquids in the Storage
  • The Explosive, created by filling the chemistry pot with both of the liquids in the Storage
  • The Trinity Steam Rod, found in the Storage
  • The Four-phase Amplitude Rod, found in the Storage
  • The Flow Cycle Rod, found in the Study
  • A Hammer, found in the Prison
  • A Chipper, found in the prison
  • The Hammer and Chipper, created by combining the hammer and chipper
  • A Glass Jar, found in the prison
  • A Glass Jar of Acid, created by filling the glass jar with acid in the prison
  • A Glass Jar of Oil, created by filling the glass jar with oil in the Entrance to Cistern
  • A Wooden Crank, found in the Control Room
  • A Copper Tube, found in the Morgue
  • A Syringe, created by combining the copper tube and the hollow needle
  • A Pipe, found in the Sewer
  • Meat, found in the Nave
  • Remains, created by feeding the meat to a Kaernk in the Nave
  • The six Orb Pieces, found scattered in torture rooms around the Choir and Transept
  • A piece of String, found in the Transept
  • Glass Jar on a String, created by combining the glass jar with the piece of string
  • Glass Jar of Blood, obtained by using the glass jar on a string on a drain in the Transept
  • A Poison Gland, obtained by smashing a poisonous mushroom in the Choir or Nave
  • An Iron Bar, broken off in the Cells
  • The Wooden Bucket, found in the cells
  • The Bucket of Water, obtained by using the wooden bucket on the well in the cells
  • A Rusty Key, found in a pipe in the cells
  • Incomplete Tonic, created by mixing only one or two of the required ingredients in the glass jar
  • Weyer's Tonic, created by mixing the blood, remains, and poison gland together in the Nave laboratory
  • A Bone Saw, found in the Nave
  • Agrippa's Head, obtained by using the bone saw on Agrippa
  • A Bucket of Tar, found in the Chancel
Justine expansion:

Cut Items[]

Thalers[]

Thalers are small bags of coins. They can be used to open up locked chests containing valuable items. The bags can contain various amounts of Thalers, ranging from 10 to 50. The thalers were probably a rejected item concept, as they're not present in the main story. However, it was not deleted and is still possible to integrate in custom maps.

Sanity Potion[]

Sanity potions come in a small glass bottle with a blue label. One bottle restores sanity by one level. The sanity potion was probably a rejected item concept, as it's not present in the main story. However, it was not deleted and is still possible to integrate into custom maps.

Pickaxe[]

The pickaxe was presumably going to be used as a weapon, much like its counterpart from the Penumbra series. Its model was never deleted, and through modding, it is possible to replace the lantern model with the pickaxe.

References[]

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