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The flow is seasonal and when the spring runs dry, the damp tunnels produce a rather poisonous type of fungi.

Alexander talking about Sewer access

The Cistern Entrance, or Entrance to Cistern, is the area following the Prison's Northern Block, and is the seventeenth Location and third Hub.

Information[]

There are four rooms connected to this area:

  • Control Room - The ladder has to be lowered before it can be accessed.
  • Cistern - The bridge needs to be lowered before it can be accessed.
  • Morgue - The bridge needs to be lowered before it can be accessed.
  • Sewer - The sewage water must be drained, and Daniel has to inject himself with an antitoxin to survive the poisonous fungi that thrive in the Sewer.

The Cistern Entrance is a large, well-lit, safe room. According to a commentary node in this area, the developers designed the Cistern Entrance in such a way that it provides a break from the frightening, dark, and claustrophobic (not to mention dangerous) atmosphere of the Prison.

The first puzzle is to lower a ladder on the pillar in the middle of the main room in order to access the walkway above, which leads to the Control Room and to levers that can lower bridges to two other rooms. But while the bridge to the Cistern can be lowered immediately, a machine in the Control Room must be fixed, and a chain holding the other bridge connecting to the Morgue unstuck using one of the rocks in the area or by jumping on it, by standing on the bridge to the Cistern as it goes up, in order to bring this second bridge down. It is possible to stand on the bridge to the Cistern and at its peak to jump onto the ridge in the wall. If succeded it is possible to enter the Morgue without going into the Control Room. This is a Speedrun technique and is called "Control Room Skip". The water blocking the path to the Sewer entrance must be redirected to the Cistern. Since the Sewer, when dry, breeds poisonous fungi in it, a vaccine from the Morgue is required in order to pass through unharmed.

Layout[]

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Light sources[]

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0 Candles, 0 Torches, 0 Lamps, 0 Fires, only light source is ceiling, no lantern needed

Flashbacks[]

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1. Triggers near entrance of area.

Walkthrough[]

Rebirth-item-orb2
"Do you see, Daniel? A whole other world – isn't it beautiful?"
The following section is written from an out-of-universe perspective.
  • The staircase on the right is both flooded and filled with poisonous gas. In order to proceed, you will need to do something about both of those things.
  • There is a raised ladder on the pillar in the center of the room. A lever is next to it, but it is stuck.
  • Use the Glass Jar on an oil tap nearby to fill it with oil. Use the Jar of Oil on the lever.
  • Pulling the lever down, you will notice that a pipe is blocking the ladder from lowering all the way. Raise and lower the ladder a couple more times to break the pipe.
  • Climbing up the ladder, there is a door with two levers next to it. Pulling the lever on the right will lower a bridge to the Cistern door. Pulling the lever on the left will attempt to lower the other bridge, but it will not.
  • At this point, you can either visit the Cistern to lower the water level at the exit or go through the door near the levers to the Control Room to fix the bridge mechanism.
  • Once the machinery in the Control Room is restored to working order, you can try the lever again. The bridge will lower, but it will get stuck.
  • You have a couple options for getting the bridge unstuck:
    • Grab a rock from the ground level and throw it onto the bridge. You will have to throw it onto the upper platform, then climb the ladder and throw it from there.
    • Raise the other bridge, riding it up. Jump onto the stuck bridge.
  • The newly freed bridge grants access to the Morgue, where you will find a way to deal with the noxious gas in the stairwell.
  • After completing both the Cistern and Morgue, you will be able to descend the stairs and exit to the Sewer.

Collectibles[]

Puzzle items[]

There are no puzzle items in this area.

Tinderboxes[]

There are no tinderboxes in this area.

Oil[]

Canisters
There are no oil canisters in this area.
Barrels
There are no oil barrels in this area.

Laudanum[]

There is no laudanum in this area.

Documents[]

There are no documents in this area.

Trivia[]

  • If Daniel has low sanity, a dead man can be seen hanging against the pillar.
  • It is possible that the inaccessible gate found in here is the same gate found in the Chancel, since Alexander tells Daniel they are close to their destination.[citation needed]
  • The Cistern Entrance is the only one of the four Hubs that is not consumed by the Shadow by the time Daniel leaves the area.

Gallery[]

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Video[]

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References[]

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