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Amnesia: The Dark Descent

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Amnesia: The Dark Descent (previously known as Lux Tenebras or Unknown) is a graphic adventure survival horror game by Frictional Games , who previously developed the Penumbra series.

Contents

OverviewEdit

Gameplay Edit

In a similar vein to the developer's previous games, Amnesia is an exploration-based adventure game played from a first-person perspective. The game retains the physical object interaction used in Penumbra, allowing for advanced physics based puzzles and interactions such as opening doors and fixing machinery.

Amnesia does not give the player access to weapons, giving them no defense against the gruesome creatures that wander Brennenburg Castle. As such, the player must use their wits to escape and hide from the monsters until they lose interest in finding them. Using the shadows to hide is recommended.

Separate from the player's health bar is an indication of the character's sanity. Being in darkness too long, witnessing unsettling events or staring at the monsters for too long will reduce the character's sanity. As the sanity level decreases, visual and auditory hallucinations start to occur and the player is noticed by monsters more easily. Using tinderboxes to light candles and other light sources, as well as a lantern found near the beginning of the game, the player can stop their sanity from draining. However, the number of tinderboxes is limited and the lantern uses up oil and cannot be used once it runs out. This forces the player to find a balance between the amount of time they spend in light and shadow. Sanity is restored to full once the player completes an objective or progresses the game's story.

Spoiler warning!
This article contains plot details about an upcoming episode.

Story Edit

The game, set in 1839, casts the player in the role of Daniel, a young man from London, who awakens in the dark halls of Brennenburg Castle with little to no memory about himself or his past. All he can remember is his name and that something is hunting him.

Amnesia begins with Daniel waking up inside the old castle. Throughout the game, Daniel's situation and additional information about the backstory is found through diary entries and notes that the player can find during their journey, and flashbacks as Daniel recalls old memories of the castle. Shortly after waking, Daniel finds a note written by himself that explains how he purposely made himself forget his past, for reasons yet unknown. The note urges Daniel to descend into the castle's Inner Sanctum and murder a man named Alexander, the baron of the castle. The note gives a final warning that a "living nightmare" is chasing him, and Daniel must escape it for as long as he can.

Daniel decides to follow his former self's advice and explores the castle halls to descend to the Inner Sanctum. As he explores, Daniel occasionally finds a fleshy substance growing on the walls and doors, a sign of the "nightmare" getting closer and closer. Through the diary entries scattered around the rooms, the cause of the castle's fall into ruin begins to become clear. Before his arrival at the castle, Daniel went on an archaeological expedition to Africa with his friend and colleague Professor Herbert in order to research an ancient burial chamber. Whilst there, Daniel encountered a large underground chamber during a dig, much older than the one they had expected to find based on their research. A sudden collapse of stone trapped Daniel inside the chamber where he began to suffocate, but also experienced a strange vision of a glowing blue sphere of light. Attempting to grab it, he suddenly blacked out and woke up being rescued by Arab diggers with the pieces to an ancient Orb in his hands.

Daniel returned to England at the request of Herbert and attempted to fit the pieces together but was puzzled to find out that they did not fit together. Stranger still, the pieces appeared to be changing shape and texture. To find out more, Daniel visited famed geologist Sir William Smith. The geologist was unsure of what was causing the changes, and assumed it was just a natural occurrence. Later, Daniel received a letter about the fate of the expedition he left behind and it was revealed that only the empty campsite was found. Herbert and his men had vanished and the lone survivor, who was grievously injured, kept rambling about something hunting down the expedition. Some of Herbert's journals were sent back to England and Daniel picked them up. The majority of the notes were only quick scribblings at most, but Daniel was confused to see that Herbert wrote he was trapped for over an hour, despite beginning to choke almost immediately. Stranger still, Herbert claimed to have descended into the ancient chamber and retrieved the Orb himself, making it impossible for Daniel to have the fragments.

Daniel continues to explore Brennenburg Castle and is soon hunted by disturbing, nightmarishly mutilated creatures as well as the "Shadow". He also begins to experience visions of the events in the castle's past, including what Alexander, his target, had done in many of the chambers. Daniel is shocked to realize Alexander had been performing inhumane experiments on animals in order to find "vitae", a substance he saw as essential for some sort of mystical ritual. He is also shown to be ruthless, even going as far as to poison and kill his own men to prevent them telling the outside world what he had been doing inside the castle. Daniel also experiences flashback visions of him and Alexander talking to one another, presumably on their way to the Inner Sanctum. Daniel continues his journey down into the depths of the castle through the use of Alexander's elevator, which takes him down into the underground prison area of the castle.

Further diary entries show that despite being haunted by nightmares every night, Daniel was able to reassemble the Orb after one such dream told him it could be done. The object fitted together without any adhesive and now sat in Daniel's drawing room in a complete form. Daniel went to Herbert's university to get some answers about the relic, and saw Professor Taylor to find out more. He learned that the Orbs appeared to have left a mark on English culture, even inspiring royal symbology. The Orbs had, supposedly, originally been wielded by priests. On his way out, he overheard a conversation from which he learned that William Smith had been killed only a fortnight after Daniel spoke to him. Through more flashbacks, Daniel learns he went to see Dr. Tate about his nightmares, but was not able to get a diagnosis. Days later, both Professor Taylor and Dr. Tate were killed in horrific ways, and convinced Daniel that he was somehow to blame for their deaths. Thinking he would be next, Daniel tried contacting many names in Herbert's address book and received a cryptic response from a baron in Prussia who claimed he could protect him from some unknown force. The letter was signed 'Alexander' and urged Daniel to come to Brennenburg Castle immediately.

Once at the castle, Daniel began to assist Alexander in various tasks designed to keep the living nightmare away from him. Revealed to be a Guardian of the Orb, the "Shadow" would not take long to arrive, despite being described as sluggish. During this time, Daniel also allowed Alexander to use his Orb in their attempted rituals to banish the Shadow later on. On a tour of the castle, Alexander revealed not only Brennenburg's function as a prison, but also that the inmates would be used in arcane rituals needed to save Daniel. The Shadow began to draw even closer, until finally the partial failure of a ritual allowed it into the castle. Panicking, Daniel told Alexander he would do whatever it took to survive and unwittingly played right into the baron's hands.

Back in the current timeline, close to the Inner Sanctum, Daniel meets an old frail man chained to the wall near the castle's laboratory. The man is Agrippa, a friend of Alexander's, who helped him gain knowledge of the Orb's powers many years ago. His conciousness is now trapped in a dead husk so that Alexander may use him as a source of information. Agrippa asks Daniel to create a concoction to set him free from his body and stop Alexander from using the Orbs. Through finding the ingredients and the things needed to carry on, Daniel finds himself in a part of the castle littered with torture rooms and bodily remains. Through flashbacks and more diary entries, it becomes clear why Daniel chose to lose his memories at the beginning of the game.

Alexander began telling Daniel about different methods of extracting vitae from the prisoners down in the castle depths, claiming the process would keep the Shadow away from him. Daniel followed him without question through his increasing desperation and helped to perform gruesome rituals of killing the prisoners through various methods of torture, thinking that he would save himself through the process. Using such items as an Iron Maiden and a brass bull, Daniel ended up becoming the very thing he was killing and even went as far as to kidnap local villagers and children from outside the castle to use for the rituals. Consumed by grief, regret and disgust at his actions, Daniel drank a memory-destroying Amnesia tonic to have a fresh start and fix what he had done. He realised that Alexander had manipulated him in order to obtain the Orb to achieve his goal and swore that the baron would die for his actions, leading to the events at the start of the game.

As he progresses, Daniel is attacked by a horde of creatures and locked up in one of the castle prison cells. He hears Alexander speaking to him telepathically, thanking him for his role in everything and for keeping the Shadow away from the baron. At this point, it is possible to end the game- Alexander asks Daniel to wait in the cell and let the shadow consume him, and it is possible to do just that. The cell will fill with the fleshy substance, Daniel will hear the voices of the people he's tortured, and then the shadow will kill him. If Daniel manages to escape, he will be able to return to the laboratory and find that the Shadow's influence has grown over absolutely everything. Agrippa asks Daniel for the potion. If the player has found the ingredients, then the potion can be made in the lab and fed to Agrippa. The old man then asks that his head be cut off and taken with Daniel to stop Alexander and get into a "portal" before he does. If the player did not find the ingredients, then Daniel enters the Inner Sanctum alone. He uses the power of his own Orb to open the way and goes to complete his objective.

Inside the massive chamber, Alexander awaits on a raised platform in front of one of the Orbs, engulfed in a blue glow. Surrounding the Orb are three fragile pillars that are feeding blue-hued energy to it in order to complete the ritual. Alexander thanks Daniel once again and rants about how he can finally return "home" once again. Three possible endings to the game can happen at this point.

EndingsEdit

  • If the player chooses to knock over the pillars, then the ritual fails. Alexander screams as his body disintegrates, and Daniel leaves the chamber. The Shadow's influence is assumed to be gone through his redeeming actions, and he leaves Brennenburg Castle behind with a guilt-free conscience.
  • If the player does nothing at first, the portal Alexander wants to open appears and he begins to float towards it, leaving Daniel to face the Shadow alone. If the player uses Agrippa's head on the portal, then the ritual will be completed before Alexander can get through, resulting in his death. Daniel is seemingly killed by the Shadow but wakes up in darkness with small blue lights visible in the distance. The voice of Agrippa assures him everything is going to be alright and the game ends.
  • If the player does nothing at all, then the portal opens and Alexander enters into it in a blue flash. With nothing holding the Shadow back, the fleshy substance consumes the Inner Sanctum and kills Daniel slowly, and voices of his victims can be heard begging for mercy. The screen fades to black. The game ends with Alexander thanking Daniel and saying that his sacrifice will not be forgotten.
  • The player can achieve a lesser known fourth ending, if he remains in the cell after being captured by servants. Eventually the shadow reaches his cell and he is killed in the same style, and receives the same thanks from Alexander.

ReceptionEdit

  • Amnesia: The Dark Descent received extremely positive critical reception, with most of the praise going towards the ominous atmosphere and strong horror elements. Feedback on the story has also been very positive as well. IGN has given the game an 85%, calling it an "unforgettable survival-horror experience", with much of the praise going to the horror, presentation, and sound. Minor issues of the game were mostly about low replay value. Gameinformer has said that "Amnesia shows us by example that gaming has entirely new realms to explore, and gave the game a 9.25/10. John Walker of Rock, Paper, Shotgun has gone as far to say "I think it's safe to say that Amnesia is the most successfully frightening game to have ever been made.
  • PC Gamer also has it's own say on Amnesia's horror, saying that "(the game) is rich in atmosphere and big on scares. Amnesia goes where other survival-horror games fear to tread." The game was given an 88%.
  • Adventure Gamer says that "the gameplay, graphics, and sound all coalesce into a perfectly-paced, unforgettably terrifying experience. The game was given a 4.5/5.
  • Ben "Yatzhee" Croshaw of the Zero Punctuation comedy/review series, has even given the game a positive review, and he is known to be more harsh to modern horror games. Croshaw commented that "I think it's good to stick to what you know, and Frictional seem to be stuck, riveted, and nailed to what they know, and what they know is how to make me poo my pants." However, he did note that the level design does sometimes get a bit repetitive. Croshaw ended his review with "It's not a perfect game, but it's unmatched as a constipation aid." Croshaw also listed Amnesia as number 4 in his Top 5 Games of 2010 list.

Downloadable ContentEdit

April 12, 2011 Frictional Games released an extra free level for owners of the steam version of Amnesia. "Justine" was released on Steam. The content was made available for all of the games supported platforms and versions as part of the Amnesia v1.2 update on May 17, 2011

VideosEdit

File:Amnesia The Dark Descent: Let's play! Part 1 ft. GlakGaming (Gameplay

File:Amnesia The Dark Descent: Let's play! Part 4 ft. GlakGaming (Gameplay

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58 comments

 
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  • I can imagine Dante (from Devil May Cry) being the main protagonist haha, wonder what will happen to "The Shadow" dude or thing and Alexander XD

  • ok

  • Anyone else Think Amnesia is highly related to "The Woman In Black" movie? I mean, both of the protagonists are named Daniel, they both carry a lantern, they both search around the castle, and both are in the Victorian Era. Coincidence ?

    • You mean "The women in black" is closley related with Amnesia. After all Amnesia came first.

    • @Contributor 2 - The Woman in Black was originally a novel.

    • The protagonist in The Woman in Black is named Arthur, not Daniel. Many people carried lanterns in the Victorian era in order to see. In The Woman in Black, the setting was not a castle. It was a large manor outside of a small village. So no, I don't think they are related at all.

  • Some guy said this on a youtube video or something but what if they create a game called Insomnia and the point of it is (these are now my thoughts) that this man awoke one night and can't go to sleep due to the death of his wife yesterday and wanders his castle to see what happens at night yet little did he know that sleep kept him alive at night because without sleep... his nightmares appear.

  • Here's my version of the bad ending to this game! This is before Alexander goes in the vortex and before The Shadow kills you. So, you're stuck in the room with both of them.

    Alexander: Did you ever stop to think that, eventually, there's a point where your name gets mentioned for the very last time? Well, here it is: I'm going to have you killed, Daniel.

    Alexander(cont.): You never considered that maybe I tried to kill you to give the endless hours of your pointless existence some structure and meaning. Maybe to help you concentrate. So, just maybe you'd think of something more worthwhile to do with your sorry life.

    Alexander(still cont.): Seriously, though. Goodbye.

    (Alexander enters portal and the shadow kills you)

    Does this speech seem familiar to some of you here?

    • Portal reference?

    • BINGO!!!

      You have just won a Brand-New Aperature Science Handheld Portal Device!!!

      ...I'm only joking of course, but that would be cool, though.

      Hm... here, have this!

      Wikia Contributor recieved a Master Ball!

  • i like pie:D

  • I finished an area and entered a door and find my self in the Morgue. Byebye Amnesia, maybe someone else will pay you

  • i can't even bring myself to play the game. just watching others play it terrifies me! even still, it's amazing. one of the best ever, if i got to choose. <3

  • Laptop, in the dark, stereo headphones. I am one tough lady. >:I ...Please excuse me while I change my pants.

  • This is the most scariest shit ever but silent hill is more fucked

    • While this is true, I watched them film the movie version of Silent Hill in my home town. It lost some of it's scariness.

  • This game is amazing. From the storyline, to the puzzles, to the scares. Video games just don't scare me, but Amnesia scared the crap out of me at times. The most I could play it was about 45 minutes at a time. XD

  • THIS GAME STRAIGHT UP SCARES ME. GOOD GOD. But good gameplay.

  • Awesome game! The story is so perfect, but as my fear overwhelmed me I didn't dare play trough the game. I just had to study the story, because I thought it was so good. But ffs, I got to play this game to the end!

  • One of the best survival horror and puzzle games I'd ever played.

  • you know playing amnesia at night will have a three nightmare that when you are sleep and it MIDnight

  • Has any one found a strange riddle under the stairs at the very beginning of the game? I have it on steam but there's been an update and I can't find it. Maybe the cd version still has it. If any one discovers anything, I'd be happy to know about it. Thanks

    • What was the riddle about? If it was erased with an update, it was probably part of the Portal 2 promotion, like the gramophone in the Study.

  • fear is scarier.F.E.A.R. means Fuck Everything And Run

    • You obviously have never played Amnesia. Or any scary game for that matter.

    • They are two entirely different games. Stop comparing them. In F.E.A.R. you are a walking arsenal that shoots anything that moves, in Amnesia you have to use your wits and survive with no means of defending yourself except darkness. Anyway I think that Amnesia is unparalleled in terms of terror.

    • Try playing Amnesia and Fatal Frame first.

    • I played F.E.A.R and it wasn't scary but Amnesia isn't scary either (on the 7th playthrough), but yes F.E.A.R is a little scary.

    • F.E.A.R has some pretty good jump scares.

    • F.E.A.R. has NO jump-scares AT ALL! But on low sanity in Amnesia, I look at a portrait of Alex and run into my bed.

    • F.E.A.R means: First Encounter Assault Recon. You should know that!

    • try playing Killings in Altstadt Mod, and after you play that, you should know what's the difference.

    • ^ agreed, if you like unsettling events better than creepy atmosphere, This game not SUITABLE for YOU. and one thing, if you're love f.e.a.r. so much, why didn't you go to f.e.a.r. wikia? better than lingering around in this wikia.

  • Indeed the general atmosphere of the game, as well as a few details—most of which I cannot always identify—evoke Lovecraft's works, a most appropriate reference.

    Also, I was startled by all the YouTube users who were surprised/amused/endlessly dwelling on Alexander's nakedness ("lol he's trying to summon a pair of pants"). To me, the fact that the game constantly refers to several sciences and disciplines (archeology, alchemy, occult, magic, torture...) and features a bunch of geniuses (Alexander, Agrippa, Weyer) brings to my mind Renaissance and humanistic echoes, with this wholly new interest for the human body—for both its scientific functioning (Da Vinci's Vitruvian Man) and its depiction in art. (Though I admit that torture rather makes me think of the Spanish Inquisition unfortunately.)

    • Well, one of the obvious references would be the "impossible geometry" of the buildings Daniel sees during his vision in Algeria. I think that just before entering the Orb Chamber there are elder signs on the altars of the antechamber. They should definitely make another title but NOT A SEQUEL. Only a prequel or a vaguely plot-related game.

    • you have to admit it would be funny if a pair of jeans came out of that portal and than the "thank you daniel" thing played.

  • the only thing we have to fear is fear itself. fear= amnesia the dark descent.

  • is there a pickaxe in amnesia? cause its says there is

  • Fear is scarier

  • i think it's impossible to play the game and not scream your head off at least once..

  • Awesome game, represents Lovecraft's lore so brilliantly.

  • You could always point out WHAT is "crappy" about it. Instead of just leaving two words.

  • very crappy

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