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Amnesia: The Dark Descent

Added by Person1Amnesia: The Dark Descent (previously known as Lux Tenebras or Unknown) is a graphic adventure survival horror game by Frictional Games , who previously developed the Penumbra series.
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Overview
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Gameplay
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In a similar vein to the developer's previous games, Amnesia is an exploration-based adventure game played from a first-person perspective. The game retains the physical object interaction used in Penumbra, allowing for advanced physics based puzzles and interactions such as opening doors and fixing machinery.
Amnesia does not give the player access to weapons, giving them no defense against the gruesome creatures that wander Brennenburg Castle. As such, the player must use their wits to escape and hide from the monsters until they lose interest in finding them. Using the shadows to hide is recommended.
Separate from the player's health bar is an indication of the character's sanity. Being in darkness too long, witnessing unsettling events or staring at the monsters for too long will reduce the character's sanity. As the sanity level decreases, visual and auditory hallucinations start to occur and the player is noticed by monsters more easily. Using tinderboxes to light candles and other light sources, as well as a lantern found near the beginning of the game, the player can stop their sanity from draining. However, the number of tinderboxes is limited and the lantern uses up oil and cannot be used once it runs out. This forces the player to find a balance between the amount of time they spend in light and shadow. Sanity is restored to full once the player completes an objective or progresses the game's story.
| Spoiler warning! This article contains plot details about an upcoming episode. |
Story
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The game, set in 1839, casts the player in the role of Daniel, a young man from London, who awakens in the dark halls of Brennenburg Castle with little to no memory about himself or his past. All he can remember is his name and that something is hunting him.
Amnesia begins with Daniel waking up inside the old castle. Throughout the game, Daniel's situation and additional information about the backstory is found through diary entries and notes that the player can find during their journey, and flashbacks as Daniel recalls old memories of the castle. Shortly after waking, Daniel finds a note written by himself that explains how he purposely made himself forget his past, for reasons yet unknown. The note urges Daniel to descend into the castle's Inner Sanctum and murder a man named Alexander, the baron of the castle. The note gives a final warning that a "living nightmare" is chasing him, and Daniel must escape it for as long as he can.
Daniel decides to follow his former self's advice and explores the castle halls to descend to the Inner Sanctum. As he explores, Daniel occasionally finds a fleshy substance growing on the walls and doors, a sign of the "nightmare" getting closer and closer. Through the diary entries scattered around the rooms, the cause of the castle's fall into ruin begins to become clear. Before his arrival at the castle, Daniel went on an archaeological expedition to Africa with his friend and colleague Professor Herbert in order to research an ancient burial chamber. Whilst there, Daniel encountered a large underground chamber during a dig, much older than the one they had expected to find based on their research. A sudden collapse of stone trapped Daniel inside the chamber where he began to suffocate, but also experienced a strange vision of a glowing blue sphere of light. Attempting to grab it, he suddenly blacked out and woke up being rescued by Arab diggers with the pieces to an ancient Orb in his hands.
Daniel returned to England at the request of Herbert and attempted to fit the pieces together but was puzzled to find out that they did not fit together. Stranger still, the pieces appeared to be changing shape and texture. To find out more, Daniel visited famed geologist Sir William Smith. The geologist was unsure of what was causing the changes, and assumed it was just a natural occurrence. Later, Daniel received a letter about the fate of the expedition he left behind and it was revealed that only the empty campsite was found. Herbert and his men had vanished and the lone survivor, who was grievously injured, kept rambling about something hunting down the expedition. Some of Herbert's journals were sent back to England and Daniel picked them up. The majority of the notes were only quick scribblings at most, but Daniel was confused to see that Herbert wrote he was trapped for over an hour, despite beginning to choke almost immediately. Stranger still, Herbert claimed to have descended into the ancient chamber and retrieved the Orb himself, making it impossible for Daniel to have the fragments.
Daniel continues to explore Brennenburg Castle and is soon hunted by disturbing, nightmarishly mutilated creatures as well as the "Shadow". He also begins to experience visions of the events in the castle's past, including what Alexander, his target, had done in many of the chambers. Daniel is shocked to realize Alexander had been performing inhumane experiments on animals in order to find "vitae", a substance he saw as essential for some sort of mystical ritual. He is also shown to be ruthless, even going as far as to poison and kill his own men to prevent them telling the outside world what he had been doing inside the castle. Daniel also experiences flashback visions of him and Alexander talking to one another, presumably on their way to the Inner Sanctum. Daniel continues his journey down into the depths of the castle through the use of Alexander's elevator, which takes him down into the underground prison area of the castle.
Further diary entries show that despite being haunted by nightmares every night, Daniel was able to reassemble the Orb after one such dream told him it could be done. The object fitted together without any adhesive and now sat in Daniel's drawing room in a complete form. Daniel went to Herbert's university to get some answers about the relic, and saw Professor Taylor to find out more. He learned that the Orbs appeared to have left a mark on English culture, even inspiring royal symbology. The Orbs had, supposedly, originally been wielded by priests. On his way out, he overheard a conversation from which he learned that William Smith had been killed only a fortnight after Daniel spoke to him. Through more flashbacks, Daniel learns he went to see Dr. Tate about his nightmares, but was not able to get a diagnosis. Days later, both Professor Taylor and Dr. Tate were killed in horrific ways, and convinced Daniel that he was somehow to blame for their deaths. Thinking he would be next, Daniel tried contacting many names in Herbert's address book and received a cryptic response from a baron in Prussia who claimed he could protect him from some unknown force. The letter was signed 'Alexander' and urged Daniel to come to Brennenburg Castle immediately.
Once at the castle, Daniel began to assist Alexander in various tasks designed to keep the living nightmare away from him. Revealed to be a Guardian of the Orb, the "Shadow" would not take long to arrive, despite being described as sluggish. During this time, Daniel also allowed Alexander to use his Orb in their attempted rituals to banish the Shadow later on. On a tour of the castle, Alexander revealed not only Brennenburg's function as a prison, but also that the inmates would be used in arcane rituals needed to save Daniel. The Shadow began to draw even closer, until finally the partial failure of a ritual allowed it into the castle. Panicking, Daniel told Alexander he would do whatever it took to survive and unwittingly played right into the baron's hands.
Back in the current timeline, close to the Inner Sanctum, Daniel meets an old frail man chained to the wall near the castle's laboratory. The man is Agrippa, a friend of Alexander's, who helped him gain knowledge of the Orb's powers many years ago. His conciousness is now trapped in a dead husk so that Alexander may use him as a source of information. Agrippa asks Daniel to create a concoction to set him free from his body and stop Alexander from using the Orbs. Through finding the ingredients and the things needed to carry on, Daniel finds himself in a part of the castle littered with torture rooms and bodily remains. Through flashbacks and more diary entries, it becomes clear why Daniel chose to lose his memories at the beginning of the game.
Alexander began telling Daniel about different methods of extracting vitae from the prisoners down in the castle depths, claiming the process would keep the Shadow away from him. Daniel followed him without question through his increasing desperation and helped to perform gruesome rituals of killing the prisoners through various methods of torture, thinking that he would save himself through the process. Using such items as an Iron Maiden and a brass bull, Daniel ended up becoming the very thing he was killing and even went as far as to kidnap local villagers and children from outside the castle to use for the rituals. Consumed by grief, regret and disgust at his actions, Daniel drank a memory-destroying Amnesia tonic to have a fresh start and fix what he had done. He realised that Alexander had manipulated him in order to obtain the Orb to achieve his goal and swore that the baron would die for his actions, leading to the events at the start of the game.
As he progresses, Daniel is attacked by a horde of creatures and locked up in one of the castle prison cells. He hears Alexander speaking to him telepathically, thanking him for his role in everything and for keeping the Shadow away from the baron. At this point, it is possible to end the game- Alexander asks Daniel to wait in the cell and let the shadow consume him, and it is possible to do just that. The cell will fill with the fleshy substance, Daniel will hear the voices of the people he's tortured, and then the shadow will kill him. If Daniel manages to escape, he will be able to return to the laboratory and find that the Shadow's influence has grown over absolutely everything. Agrippa asks Daniel for the potion. If the player has found the ingredients, then the potion can be made in the lab and fed to Agrippa. The old man then asks that his head be cut off and taken with Daniel to stop Alexander and get into a "portal" before he does. If the player did not find the ingredients, then Daniel enters the Inner Sanctum alone. He uses the power of his own Orb to open the way and goes to complete his objective.
Inside the massive chamber, Alexander awaits on a raised platform in front of one of the Orbs, engulfed in a blue glow. Surrounding the Orb are three fragile pillars that are feeding blue-hued energy to it in order to complete the ritual. Alexander thanks Daniel once again and rants about how he can finally return "home" once again. Three possible endings to the game can happen at this point.
Endings
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- If the player chooses to knock over the pillars, then the ritual fails. Alexander screams as his body disintegrates, and Daniel leaves the chamber. The Shadow's influence is assumed to be gone through his redeeming actions, and he leaves Brennenburg Castle behind with a guilt-free conscience.
- If the player does nothing at first, the portal Alexander wants to open appears and he begins to float towards it, leaving Daniel to face the Shadow alone. If the player uses Agrippa's head on the portal, then the ritual will be completed before Alexander can get through, resulting in his death. Daniel is seemingly killed by the Shadow but wakes up in darkness with small blue lights visible in the distance. The voice of Agrippa assures him everything is going to be alright and the game ends.
- If the player does nothing at all, then the portal opens and Alexander enters into it in a blue flash. With nothing holding the Shadow back, the fleshy substance consumes the Inner Sanctum and kills Daniel slowly, and voices of his victims can be heard begging for mercy. The screen fades to black. The game ends with Alexander thanking Daniel and saying that his sacrifice will not be forgotten.
- The player can achieve a lesser known fourth ending, if he remains in the cell after being captured by servants. Eventually the shadow reaches his cell and he is killed in the same style, and receives the same thanks from Alexander.
Reception
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- Amnesia: The Dark Descent received extremely positive critical reception, with most of the praise going towards the ominous atmosphere and strong horror elements. Feedback on the story has also been very positive as well. IGN has given the game an 85%, calling it an "unforgettable survival-horror experience", with much of the praise going to the horror, presentation, and sound. Minor issues of the game were mostly about low replay value. Gameinformer has said that "Amnesia shows us by example that gaming has entirely new realms to explore, and gave the game a 9.25/10. John Walker of Rock, Paper, Shotgun has gone as far to say "I think it's safe to say that Amnesia is the most successfully frightening game to have ever been made.
- PC Gamer also has it's own say on Amnesia's horror, saying that "(the game) is rich in atmosphere and big on scares. Amnesia goes where other survival-horror games fear to tread." The game was given an 88%.
- Adventure Gamer says that "the gameplay, graphics, and sound all coalesce into a perfectly-paced, unforgettably terrifying experience. The game was given a 4.5/5.
- Ben "Yatzhee" Croshaw of the Zero Punctuation comedy/review series, has even given the game a positive review, and he is known to be more harsh to modern horror games. Croshaw commented that "I think it's good to stick to what you know, and Frictional seem to be stuck, riveted, and nailed to what they know, and what they know is how to make me poo my pants." However, he did note that the level design does sometimes get a bit repetitive. Croshaw ended his review with "It's not a perfect game, but it's unmatched as a constipation aid." Croshaw also listed Amnesia as number 4 in his Top 5 Games of 2010 list.
Downloadable Content
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April 12, 2011 Frictional Games released an extra free level for owners of the steam version of Amnesia. "Justine" was released on Steam. The content was made available for all of the games supported platforms and versions as part of the Amnesia v1.2 update on May 17, 2011
Videos
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File:Amnesia The Dark Descent: Let's play! Part 1 ft. GlakGaming (Gameplay
File:Amnesia The Dark Descent: Let's play! Part 4 ft. GlakGaming (Gameplay